The Silver Lining Hunt has begun and estatica store is participating! These are the two hunt items:

to find them, here is a hint: “Look on every exit as being an entrance somewhere else.” 

Start here.

For more details on this hunt, check this: 
This Black Friday, make sure you don't miss out the 50% discount on some products at estatica store:

inworld or at the Marketplace!

*** estatica Musgrove Straight + Round Bench
1 Mesh Straight Bench - LI 1 Prim 
1 Mesh Round Bench - LI 1 Prim 
each with 47 animations for singles, couples and friends..

*** estatica Musgrove Round Bench
1 Mesh Round Bench - LI 1 Prim 
47 animations for singles, couples and friends.

*** estatica Musgrove Straight Bench
1 Mesh Round Bench - LI 1 Prim 
47 animations for singles, couples and friends.
*** estatica Bertram Sofa #11
1 Mesh Sofa with 60 animations (couples and singles)

estatica Bertram Armoire #11
1 Mesh Armoire With working doors
Main structure and doors can be unlinked and used separately, if you wish.

estatica Bertram Bookshelf #11
1 Mesh Bookshelf with with working doors
Main bookshelf can be unlinked from doors and used separately, if you wish.
estatica Captain's Letter
1 Mesh Letter - LI 1 pRIM (it also offers anyone who touches it the message of the letter, which can be viewed by wearing it)

estatica Bertram Console Table #11
1 Mesh Console Table (LI 1 Prim)
estatica Bertram Portrait #11
1 Mesh Portrait Frame (LI 1 Prim) simply add your pictures to the canvas.

estatica Bertram Stool #11
1 Mesh Stool with 10 animations (couples)

estatica Bertram Chair + Desk #11
1 Mesh Chair + Desk with 32 animations (couples and singles) + props (gives book and pen; rezzes book, and letters)
Chair and Desk can be unlinked and used separately, if you wish to add your own animations.
*** estatica Bertram Skybox
This small skybox (15x10) was built to match my other Bertram items. It was built for small spaces, so you don't need a large property to rezz this build. LI 13 Prims


How to find me in Cinema 2012:
Search for the Romance section, go down the corridor and my store is the third last on the left: in Time/11/218/24
It's been a long time overdue, but I finally managed to remodel the inworld store. Here are some pictures:

I have also changed the showroom (demo area for products) a bit

I hope you drop by to check it out! :)

Since a lot of my costumers have questions regarding meshes, I thought a detailed post regarding how meshes should be linked would help clarify some doubts. Many thanks to Sio Bedrosian for putting me on the right track regarding meshes and physics shape types.
I will be using the Harding window to illustrate how you can link meshes effectively, reducing as much land impact as you can.

  • When physics shape types of meshes and prims are default

The first image illustrates the land impact of all the prims + the Harding window when all are selected, but not linked. Since the Harding window has land impact 2, the object tool shows 7 objects selected and the land impact is 8.

Normally, one would think that linking all the prims and the window would result in the same land impact, but currently, that is not what happens in Second Life, when prims and meshes have a default physics shape type. There are four basic principles you should know in this case:

     1. Linking meshes to simple cube prims will help land impact decrease.
     2. Linking meshes to complex prims, such as spheres, torus, tortured prims, sculpts or even scripted prims will help land impact increase.     

     3. If a mesh is scripted, chances are, land impact will be higher than the same unscripted version of that mesh. The more complex the script, chances are, the greater impact it may have on the land impact.
     4. If the scripted mesh can't be the root prim, make sure it will only be linked to a simple prim and not the overall structure you're working on.

The picture above shows that the Harding window has land impact of 2 prims and is surrounded by 5 simple prims + 1 tortured prim. So what happens if we decide to link everything? Since we linked to a tortured prim, the land impact will "explode" to 11. Which is why we must be careful linking meshes to complex prims!

So what can we do? We can take advantage of the fact that meshes do decrease land impact when connected to prims with a physics shape type set to convex hull. 

  • When physics shape types of meshes and prims are convex hull

We saw how infective it can be to link prims and meshes without consideration for physics shape types. So now, with all the prims and the window linked, lets edit our object and make sure all the surrounding prims of the window have a convex hull shape. Check the feature tab and click the convex hull shape option.

The mesh and prims linked have now a land impact of 4!

  • What if the land impact still "explodes"?

Sometimes, even if you set all the prims and meshes with a convex hull shape type, you still end up with a "bloated" mesh, specially if there are complex shapes in the equation (could be a sphere, a sculpt, a torus or a particularly tortured prim). Because of this, you may always try:

1- unlinking the complex shape from the rest of the structure and remain all the other prims linked.
2- using 'None' physics setting on some complex prims in the structure to take them out of the equation.
3- experiment yourself, and try different combinations with linking. You may be pleasantly surprised.

If you have any other questions, feel free to contact me. If you found this post useful and need to explain how meshes can be linked to others, feel free to send them the link to this post.